Gravity = X, Y and Z settings for gravity. Reaction Time = The amount of time (in seconds) that each turn lasts. Rotation = The angle that Uke and Tori stand. Height = How far Uke and Tori are off the ground. If the sum of the turn frames is less than the match frames, the turn frames will repeat from the first turn.ĭistance = How far Uke and Tori are from each other. Match Frames = Number of frames in the match. The rest of the game rules can be found under the "Rules" tab. Note that if you do use these settings, in Multiplayer there is a bug where Tori (red player) will start at coordinates 0,0,0 on the first turn and then teleport to his correct location at the start of the second turn.ĭismemberment and Fracture thresholds determine how easy it is to DM or fracture players. The rotation does not work correctly and only -180, -90, 90 and 180 on the Z axis will function correctly. Only use this if you don't want them to be facing each other like in most mods. Next 6 boxes can be used to set Uke and Tori in different positions. Weapon = Instagib, Static = Object cannot move, No Grip = Can't grab the object. The next 3 boxes will set flags on the object. Set the frames to a positive number and then set the X, Y and Z to whatever you want and the object will move (setting it too high might make the object disappear in a flash).įorce (can be achieved using thrust, not needed) 1 means every 1 frame, 2 means every 2 frames, 500 means every 500 frames etc. Thrust frames determine which frames the object is pushed on. Thrust determines which way the object will be "pushed". Setting this too high can cause Toribash to crash, so it's best to increase it slowly.įriction determines the friction of the object, 10000 is default, 0 is slippery. This gives you the menu for some more options for your objects.īounce will make an object bouncy. Now click the tab at the top that says ADV Under these 9 boxes, you can choose between the 3 toribash shapes. Here you can choose the position, size and colour. The particulars of the object are set using the next 9 boxes. So to enable object 1 for example, type 1 into the box, and check enable. You can use 128 objects in total, but only objects 1 to 16 are movable objects.Įach object is assigned a number, to enable an object check the box at the top that says enable. The first page has most of the information for environment objects on it. On the left you will see the control panel. Now you need to navigate to the Mod Maker Firstly, you will need the most recent version of Toribash to continue.
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